Lead FX Technical Director · Lead VFX Artist
Film background. Game cinematics. Real-time VFX.
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About
Lead FX Technical Director · Lead VFX Artist
Trained in film at the ifs Internationale Filmschule Köln, I've spent the last decade building effects for some of the biggest productions in film and games — from Dune and Kingdom of the Planet of the Apes at DNEG and Weta FX, to leading real-time VFX on Fable at Eidos-Montréal. I specialise in large-scale simulation, destruction systems, and bridging the gap between offline and real-time pipelines. Based in Montréal.